JavaScript :: Aufgabe #7
4 Lösungen
Schere Stein Papier als Browsergame in Javascript
Fortgeschrittener - JavaScript
von Programmer21
- 05.05.2019 um 21:42 Uhr
Die Aufgabe ist ein Schere Stein Papier Spiel in Javascript zu Programmieren.
Man soll gegen einen Computer-Gegner spielen.
Man soll gegen einen Computer-Gegner spielen.
Lösungen:
<!DOCTYPE html>
<html>
<head>
<title>Website name</title>
<meta charset="uft-8">
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>Schere Stein Papier</h1>
<!--input placeholder="What needs to be done?" autofocus id="input-box"-->
<div class="mitte">
<input class="toggle" type="checkbox" id="Schere">
<label>Schere</label>
<input class="toggle" type="checkbox" id="Stein">
<label for="input">Stein</label>
<input class="toggle" type="checkbox" id="Papier">
<label for="toggle">Papier</label> <br> <br>
<button id="playbutton">Play</button>
<br>
<br>
<p>Wins <span id="wincounter">0</span></p>
<p>Loses <span id="losecounter">0</span></p><br><br>
<button id="newgame">Start a new game</button>
</div>
<script lang="javascript" src="scheresteinpapier.js"></script>
</body>
</html>const schere=document.getElementById("Schere")
const stein=document.getElementById("Stein")
const papier=document.getElementById("Papier")
const game2=[schere, stein, papier]
//zufallsprinizp implantieren
const min= 1
const max= 4
//const zufall = Math.floor( Math.random() * (max - min +1 )) +min
schere.addEventListener("click",() => {
stein.checked=false
papier.checked=false
})
stein.addEventListener("click",() => {
schere.checked=false
papier.checked=false
})
papier.addEventListener("click",() => {
stein.checked=false
schere.checked=false
})
const playbutton= document.getElementById("playbutton")
let wincounter = 0
let losecounter = 0
const wins = document.getElementById("wincounter")
const loses = document.getElementById("losecounter")
playbutton.addEventListener("click", () => {
//if(schere.checked=true || stein.checked=true || papier.checked=true){
const zufall = Math.floor( Math.random() * (max - min +1 )) +min
for( const signs of game2){
if(zufall<=2){
wincounter++
wins.innerText = wincounter
return alert("Win")
}
if(zufall>3){
losecounter++
loses.innerText = losecounter
return alert("Lost")
}
if(zufall<=3 && zufall>2){
/*counter++
thecounter.innerText = counter*/
return alert("Draw")
}
}
//}
})
const newgame = document.getElementById("newgame")
newgame.addEventListener("click", () => {
wincounter = 0
losecounter = 0
wins.innerText = wincounter
loses.innerText = losecounter
})<!DOCTYPE html>
<html>
<body>
<input type="text" id="yourText" value="">
<p>Geben Sie Schere, Stein, Papier oder Brunnen ein</p>
<button onclick="myFunction()">Los</button>
<p id="demo"></p>
<script>
function myFunction() {
result = "initial";
yourText = document.getElementById("yourText").value;
function getRandomIntInclusive(min, max) {
var d = new Date();
var n = d.getMilliseconds();
return Math.round((n / 1000) * (max - min)) + min;
}
myText = getRandomIntInclusive(0, 3)
// ========= Umwandlung =========
switch (myText) {
case 0: myText = "Schere"; break;
case 1: myText = "Stein"; break;
case 2: myText = "Papier"; break;
case 3: myText = "Brunnen"; break;
}
// ========= Abfrage 1 =========
if (myText === "Schere") {
switch (yourText) {
case "Schere": result = 0; break;
case "Stein": result = 1; break;
case "Papier": result = 2; break;
case "Brunnen": result = 1; break;
}
}
// ========= Abfrage 2 =========
if (myText === "Stein") {
switch (yourText) {
case "Schere": result = 2; break;
case "Stein": result = 0; break;
case "Papier": result = 2; break;
case "Brunnen": result = 1; break;
}
}
// ========= Abfrage 3 =========
if (myText === "Papier") {
switch (yourText) {
case "Schere": result = 1; break;
case "Stein": result = 1; break;
case "Papier": result = 0; break;
case "Brunnen": result = 2; break;
}
}
// ========= Abfrage 4 =========
if (myText === "Brunnen") {
switch (yourText) {
case "Schere": result = 2; break;
case "Stein": result = 2; break;
case "Papier": result = 1; break;
case "Brunnen": result = 0; break;
}
}
// ========= Umwandlung =========
switch (result) {
case 0: result = "Computer hat " + myText + ": Patt"; break;
case 1: result = "Computer hat " + myText + ": Spieler hat gewonnen!"; break;
case 2: result = "Computer hat " + myText + ": Computer hat gewonnen!"; break;
}
document.getElementById("demo").innerHTML = result;
}
</script>
</body>
</html>
[CODE]
HTML-Code
JavaScript-Code
[/CODE]
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Game</title>
</head>
<body>
<script src="index.js"></script>
<h1 id="WinMSG">Wins: 0</h1>
<h1 id="LoseMSG">Lose: 0</h1>
<p id="ChatMSG">welcome to scissors stone paper</p>
<button onclick="clickscissors()">scissors</button>
<button onclick="clickstone()">stone</button>
<button onclick="clickpaper()">paper</button>
</body>
</html>
let WinMSG;
let ChatMSG;
let LoseMSG;
onload = (event) => {
WinMSG = document.getElementById("WinMSG");
ChatMSG = document.getElementById("ChatMSG");
LoseMSG = document.getElementById("LoseMSG");
};
let wincount = 0;
let losecount = 0;
let message = "";
let winmsg = "";
let losemsg = "";
function clickscissors() {
let random = Math.floor(Math.random() * 4);
let Player = 0;
let Bot = random;
if(Bot === Player){
message = "Draw! Dein Gegner hat auch Schere!";
ChatMSG.innerText = message;
}else if(Bot > 0 && Bot < 2){
message = "Lose! Dein Gegner hat Stein!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}else if(Bot > 1 && Bot < 3){
message = "Win! Dein Gegner hat Papier!";
winmsg = "Wins: " + ++wincount;
ChatMSG.innerText = message;
WinMSG.innerText = winmsg;
}else{
message = "Lose! Dein Gegner hat Stein!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}
};
function clickstone() {
let random = Math.floor(Math.random() * 4);
let Player = 1;
let Bot = random;
if(Bot === Player){
message = "Draw! Dein Gegner hat auch Stein!";
ChatMSG.innerText = message;
}else if(Bot < 1){
message = "Win! Dein Gegner hat Schere!";
winmsg = "Wins: " + ++wincount;
ChatMSG.innerText = message;
WinMSG.innerText = winmsg;
}else if(Bot > 1 && Bot < 3){
message = "Lose! Dein Gegner hat Papier!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}else{
message = "Lose! Dein Gegner hat Papier!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}
};
function clickpaper() {
let random = Math.floor(Math.random() * 4);
let Player = 2;
let Bot = random;
if(Bot === Player){
message = "Draw! Dein Gegner hat auch Papier!";
ChatMSG.innerText = message;
}else if(Bot < 2 && Bot > 0){
message = "Win! Dein Gegner hat Stein!";
winmsg = "Wins: " + ++wincount;
ChatMSG.innerText = message;
WinMSG.innerText = winmsg;
}else if(Bot < 1){
message = "Lose! Dein Gegner hat Schere!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}else{
message = "Lose! Dein Gegner hat Schere!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}
};
[/CODE]
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Game</title>
</head>
<body>
<script src="index.js"></script>
<h1><a id="WinMSG">Wins: 0</a> |-| <a id="LoseMSG">Lose: 0</a></h1>
<p id="ChatMSG">Willkommen zu schere stein papier</p>
<button onclick="clickscissors()">scissors</button>
<button onclick="clickstone()">stone</button>
<button onclick="clickpaper()">paper</button>
<p>-------------------------------------------------</p>
<button onclick="clickreset()">RESET</button>
</body>
</html>
let WinMSG;
let ChatMSG;
let LoseMSG;
onload = (event) => {
WinMSG = document.getElementById("WinMSG");
ChatMSG = document.getElementById("ChatMSG");
LoseMSG = document.getElementById("LoseMSG");
ChatMSG.style.color = "pink";
};
let wincount = 0;
let losecount = 0;
let message = "";
let winmsg = "";
let losemsg = "";
function clickscissors() {
let random = Math.floor(Math.random() * 4);
let Player = 0;
let Bot = random;
if(Bot === Player){
ChatMSG.style.color = "orange";
message = "Draw! Dein Gegner hat auch Schere!";
ChatMSG.innerText = message;
}else if(Bot > 0 && Bot < 2){
ChatMSG.style.color = "red";
message = "Lose! Dein Gegner hat Stein!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}else if(Bot > 1 && Bot < 3){
ChatMSG.style.color = "green";
message = "Win! Dein Gegner hat Papier!";
winmsg = "Wins: " + ++wincount;
ChatMSG.innerText = message;
WinMSG.innerText = winmsg;
}else{
ChatMSG.style.color = "red";
message = "Lose! Dein Gegner hat Stein!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}
};
function clickstone() {
let random = Math.floor(Math.random() * 4);
let Player = 1;
let Bot = random;
if(Bot === Player){
ChatMSG.style.color = "orange";
message = "Draw! Dein Gegner hat auch Stein!";
ChatMSG.innerText = message;
}else if(Bot < 1){
ChatMSG.style.color = "green";
message = "Win! Dein Gegner hat Schere!";
winmsg = "Wins: " + ++wincount;
ChatMSG.innerText = message;
WinMSG.innerText = winmsg;
}else if(Bot > 1 && Bot < 3){
ChatMSG.style.color = "red";
message = "Lose! Dein Gegner hat Papier!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}else{
ChatMSG.style.color = "red";
message = "Lose! Dein Gegner hat Papier!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}
};
function clickpaper() {
let random = Math.floor(Math.random() * 4);
let Player = 2;
let Bot = random;
if(Bot === Player){
ChatMSG.style.color = "orange";
message = "Draw! Dein Gegner hat auch Papier!";
ChatMSG.innerText = message;
}else if(Bot < 2 && Bot > 0){
ChatMSG.style.color = "green";
message = "Win! Dein Gegner hat Stein!";
winmsg = "Wins: " + ++wincount;
ChatMSG.innerText = message;
WinMSG.innerText = winmsg;
}else if(Bot < 1){
ChatMSG.style.color = "red";
message = "Lose! Dein Gegner hat Schere!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}else{
ChatMSG.style.color = "red";
message = "Lose! Dein Gegner hat Schere!";
losemsg = "Lose: " + ++losecount;
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
}
};
function clickreset(){
message = "Willkommen zu schere stein papier";
losecount = 0;
wincount = 0;
losemsg = "Lose: 0";
winmsg = "Wins: 0";
ChatMSG.innerText = message;
LoseMSG.innerText = losemsg;
WinMSG.innerText = winmsg;
ChatMSG.style.color = "pink";
};
