Java :: Aufgabe #235 :: Lösung #2
2 Lösungen
#235
Tic-Tac-Toe GUI
Profi - Java
von Gelöschte Person
- 01.04.2019 um 21:22 Uhr
Programmiere ein Tic-Tac-Toe Spiele mit GUI.
Moduse die es geben sollte:
1 Spieler vs. Computergegner
1 Spieler vs. 1 Spieler
Moduse die es geben sollte:
1 Spieler vs. Computergegner
1 Spieler vs. 1 Spieler
#2
von fcn200 (220 Punkte)
- 26.02.2020 um 15:29 Uhr
Klasse Zeichnen.java
package TTT;
import java.awt.*;
import java.util.Scanner;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Zeichnen extends JLabel{
int x,y = 10;
protected void paintComponent(Graphics g) {
/*g.drawLine(10, 10, 10, 430);
g.drawLine(150, 10, 150, 430);
g.drawLine(280, 10, 280, 430);*/
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
for(int i=143;i<390;i+=143) {
g.drawLine(i, y, i, 430);
}
for(int i=150;i<390;i+=140) {
g.drawLine(10, i, 440, i);
}
/* Kreis 0_0 x = 20 y = 20
* Kreis 0_1 x = 20 y = 160
* Kreis 0_2 x = 20 y = 300
* Kreis 1_0 x = 160 y = 20
* Kreis 1_1 x = 160 y = 160
* Kreis 1_2 x = 160 y = 300
* Kreis 2_0 x = 300 y = 20
* Kreis 2_1 x = 300 y = 160
* Kreis 2_2 x = 300 y = 300
*/
/*
* Kreuz 0_0 x1 = 20 x2 = 20; y1 = 20, x2=140;y2=140;
* Kreuz 0_1 x1 = 160 x2 = 140 ; y1 = 20; x2=280; y2=140;
* Kreuz 0_2 x1 = 300 x2 = 420 ; y1 = 20; x2=420; y2=20;
*
* Kreuz 1_0 20,160,140,280 20,280,140,160
* Kreuz 1_1 160,160,280,280 160,280,280,160
* Kreuz 1_2 300,160,420,280 300,280,420,160
*
* Kreuz 2_0 20,300,140,420 20,420,140,300
* Kreuz 2_1 160,300,280,420 160,420,280,300
* Kreuz 2_2 300,300,420,420 300,420,420,300
*/
// Zeile 1
if(GUI.state[0]==1) {
g.drawImage(ImageLoader.imgX, 16, 19, 120,120,null);
}else if(GUI.state[0]==2){
g.drawImage(ImageLoader.imgO,16,19,120,120,null);
}
if(GUI.state[1]==1) {
g.drawImage(ImageLoader.imgX, 152, 19, 120,120,null);
}else if(GUI.state[1]==2){
g.drawImage(ImageLoader.imgO, 154, 19, 120,120,null);
}
if(GUI.state[2]==1) {
g.drawImage(ImageLoader.imgX, 297, 19, 120,120,null);
}else if(GUI.state[2]==2){
g.drawImage(ImageLoader.imgO, 299, 19, 120,120,null);
}
// Zeile 2
if(GUI.state[3]==1) {
g.drawImage(ImageLoader.imgX, 16, 164, 120,120,null);
}else if(GUI.state[3]==2){
g.drawImage(ImageLoader.imgO,16,164,120,120,null);
}
if(GUI.state[4]==1) {
g.drawImage(ImageLoader.imgX, 152, 164, 120,120,null);
}else if(GUI.state[4]==2){
g.drawImage(ImageLoader.imgO,154,164,120,120,null);
}
if(GUI.state[5]==1) {
g.drawImage(ImageLoader.imgX, 297, 164, 120,120,null);
}else if(GUI.state[5]==2){
g.drawImage(ImageLoader.imgO,299,164,120,120,null);
}
// Zeile 3
if(GUI.state[6]==1) {
g.drawImage(ImageLoader.imgX, 16, 309, 120,120,null);
}else if(GUI.state[6]==2){
g.drawImage(ImageLoader.imgO,16,309,120,120,null);
}
if(GUI.state[7]==1) {
g.drawImage(ImageLoader.imgX, 152, 309, 120,120,null);
}else if(GUI.state[7]==2){
g.drawImage(ImageLoader.imgO,154,311,120,120,null);
}
if(GUI.state[8]==1) {
g.drawImage(ImageLoader.imgX, 297, 309, 120,120,null);
}else if(GUI.state[8]==2){
g.drawImage(ImageLoader.imgO,299,311,120,120,null);
}
int count_places = 0;
for(int i=0;i<=8;i++) {
if(GUI.state[i]!=0) {
count_places++;
}
}
if(GUI.player==0 && GUI.winner==0 && count_places<9) {
g.setFont(new Font("Tahoma",Font.PLAIN,20));
g.drawString("Spieler: X ist am Zug",463,102);
}else if(GUI.player==1 && GUI.winner==0 && count_places<9) {
g.setFont(new Font("Tahoma",Font.PLAIN,20));
g.drawString("Spieler: Computer ist am Zug",463,102);
}
if(GUI.winner==1) {
g.setFont(new Font("Tahoma",Font.PLAIN,20));
g.drawString("Spieler: X hat gewonnen",463,102);
}else if(GUI.winner==2) {
g.setFont(new Font("Tahoma",Font.PLAIN,20));
g.drawString("Spieler: Computer hat gewonnen",463,102);
}
if(GUI.winner==0&&count_places==9) {
g.setFont(new Font("Tahoma",Font.PLAIN,20));
g.drawString("Spiel vorbei, kein Gewinner",463,102);
}
if(GUI.player==1) {
Spiellogik.AIPlayer();
}
Spiellogik.checkWon();
revalidate();
repaint();
}
}
Klasse ActionHandler.java
package TTT;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class ActionHandler implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
int index = -1;
//Find Button ID
for(int i=0;i<GUI.btn.length;i++) {
if(e.getSource()==GUI.btn[i]) {
index = i;
}
}
if(GUI.state[index] == 0 && GUI.player==0 && GUI.winner == 0) {
GUI.state[index] = 1;
GUI.player = 1;
}else if(GUI.state[index] == 0 && GUI.player==1 && GUI.winner == 0) {
GUI.state[index] = 2;
GUI.player = 0;
}
}
}
Klasse ButtonPlacement.java
package TTT;
public class ButtonPlacement {
public static void place() {
// Reihe 1
GUI.btn[0].setBounds(10,10,130,135);
GUI.btn[1].setBounds(150,11,130,135);
GUI.btn[2].setBounds(290,11,130,135);
// Reihe 2
GUI.btn[3].setBounds(10,157,130,126);
GUI.btn[4].setBounds(150,157,130,126);
GUI.btn[5].setBounds(290,157,130,126);
// Reihe 3
GUI.btn[6].setBounds(10,294,130,135);
GUI.btn[7].setBounds(150,294,130,135);
GUI.btn[8].setBounds(290,294,130,135);
}
}
Klasse ImageLoader.java
package TTT;
import java.awt.Image;
import java.io.File;
import javax.imageio.ImageIO;
public class ImageLoader {
static Image imgX, imgO;
public ImageLoader() {
try {
imgX = ImageIO.read(new File("src/x.png"));
imgO = ImageIO.read(new File("src/o.png"));
} catch (Exception e) {
// TODO: handle exception
}
}
}
Klasse GUI.java
package TTT;
import java.awt.BorderLayout;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import java.awt.Color;
import java.awt.Dimension;
import javax.swing.JButton;
import javax.swing.JLabel;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import javax.swing.JSeparator;
import javax.swing.SwingConstants;
import javax.imageio.ImageIO;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.border.LineBorder;
public class GUI extends JFrame {
ButtonPlacement bp;
private JPanel contentPane;
static JLabel lbl_Spieler;
Zeichnen zeichnen;
JFrame jf;
static JButton btn[] = new JButton[9];
static int state[] = {0,0,0,0,0,0,0,0,0};
static int player = 0;
static int winner = 0;
private JButton btn_reset;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
GUI gui = new GUI();
new ImageLoader();
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public GUI() {
jf = new JFrame();
jf.setSize(800,550);
jf.setDefaultCloseOperation(EXIT_ON_CLOSE);
jf.setResizable(false);
jf.setTitle("Tic Tac Toe");
for(int i=0;i<btn.length;i++) {
btn[i] = new JButton();
btn[i].setBounds(20,20,140,140);
btn[i].setVisible(true);
btn[i].addActionListener(new ActionHandler());
btn[i].setFocusPainted(false);
btn[i].setContentAreaFilled(false);
btn[i].setBorder(null);
jf.getContentPane().add(btn[i]);
}
ButtonPlacement.place();
zeichnen = new Zeichnen();
zeichnen.setBounds(0, 0, 794, 521);
zeichnen.setVisible(true);
jf.getContentPane().setLayout(null);
jf.getContentPane().add(zeichnen);
JLabel lblNewLabel = new JLabel("");
lblNewLabel.setBackground(Color.WHITE);
lblNewLabel.setOpaque(true);
lblNewLabel.setBounds(463, 82, 320, 28);
jf.getContentPane().add(lblNewLabel);
btn_reset = new JButton("Reset");
btn_reset.setBounds(550, 141, 218, 23);
jf.getContentPane().add(btn_reset);
btn_reset.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
Spiellogik.reset();
}
});
jf.setLocationByPlatform(true);
jf.setVisible(true);
}
}
Klasse Spiellogik.java
package TTT;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
public class Spiellogik {
static int marken_0,marken_1,marken_2 = 0;
static boolean block_hor_ver = false;
static boolean block_diagonal = false;
static boolean win_hor_ver = false;
static boolean win_diagonal = false;
static boolean check_win = false;
static boolean makeWinTurn = false;
public static void checkWon() {
// Zeile 1 horizontal
if(GUI.state[0]==1 && GUI.state[1]==1 && GUI.state[2]==1) {
GUI.winner = 1;
}else if(GUI.state[0]==2 && GUI.state[1]==2 && GUI.state[2]==2) {
GUI.winner = 2;
}
// Zeile 2 horizontal
if(GUI.state[3]==1 && GUI.state[4]==1 && GUI.state[5]==1) {
GUI.winner = 1;
}else if(GUI.state[3]==2 && GUI.state[4]==2 && GUI.state[5]==2) {
GUI.winner = 2;
}
// Zeile 3 horizontal
if(GUI.state[6]==1 && GUI.state[7]==1 && GUI.state[8]==1) {
GUI.winner = 1;
}else if(GUI.state[6]==2 && GUI.state[7]==2 && GUI.state[8]==2) {
GUI.winner = 2;
}
// Zeile 1 vertical
if(GUI.state[0]==1 && GUI.state[3]==1 && GUI.state[6]==1) {
GUI.winner = 1;
}else if(GUI.state[0]==2 && GUI.state[3]==2 && GUI.state[6]==2) {
GUI.winner = 2;
}
// Zeile 2 vertical
if(GUI.state[1]==1 && GUI.state[4]==1 && GUI.state[7]==1) {
GUI.winner = 1;
}else if(GUI.state[1]==2 && GUI.state[4]==2 && GUI.state[7]==2) {
GUI.winner = 2;
}
// Zeile 3 vertical
if(GUI.state[2]==1 && GUI.state[5]==1 && GUI.state[8]==1) {
GUI.winner = 1;
}else if(GUI.state[2]==2 && GUI.state[5]==2 && GUI.state[8]==2) {
GUI.winner = 2;
}
// Diagonal
if(GUI.state[0]==1 && GUI.state[4]==1 && GUI.state[8]==1) {
GUI.winner = 1;
}else if(GUI.state[0]==2 && GUI.state[4]==2 && GUI.state[8]==2) {
GUI.winner = 2;
}
if(GUI.state[2]==1 && GUI.state[4]==1 && GUI.state[6]==1) {
GUI.winner = 1;
}else if(GUI.state[2]==2 && GUI.state[4]==2 && GUI.state[6]==2) {
GUI.winner = 2;
}
}
public static void reset() {
for(int i=0;i<GUI.state.length;i++) {
GUI.state[i] = 0;
}
GUI.player = 0;
GUI.winner = 0;
}
public static void AIPlayer() {
String Zeile_0 = GUI.state[0]+""+GUI.state[1]+""+GUI.state[2];
String Zeile_1 = GUI.state[3]+""+GUI.state[4]+""+GUI.state[5];
String Zeile_2 = GUI.state[6]+""+GUI.state[7]+""+GUI.state[8];
String Diagonal_1 = GUI.state[0]+""+GUI.state[4]+""+GUI.state[8];
String Diagonal_2 = GUI.state[2]+""+GUI.state[4]+""+GUI.state[6];
block_hor_ver = checkBlockHorizontalVertical(Zeile_0, Zeile_1, Zeile_2);
// Prüfe ob Blocken diagonal möglich
block_diagonal = checkBlockDiagonal(Diagonal_1, Diagonal_2);
// Prüfe günstigen Zug der zum Sieg führt
win_hor_ver = checkWinHorizontalVertical(Zeile_0, Zeile_1, Zeile_2);
win_diagonal = checkWinDiagonal(Diagonal_1, Diagonal_2);
if(win_hor_ver || win_diagonal) {
block_hor_ver =false;
block_diagonal =false;
if(win_hor_ver && win_diagonal ) {
Random r2 = new Random();
int rand_nmb = r2.nextInt((1-0)+1)+0;
if(rand_nmb==0) {
playHorVerWinTurn(Zeile_0,Zeile_1,Zeile_2);
}else if(rand_nmb==1) {
playDiagWinTurn(Diagonal_1,Diagonal_2);
}
}else if(win_hor_ver&&!win_diagonal) {
playHorVerWinTurn(Zeile_0,Zeile_1,Zeile_2);
}else if(!win_hor_ver&&win_diagonal) {
playDiagWinTurn(Diagonal_1,Diagonal_2);
}
}
if(block_hor_ver&& !block_diagonal) {
blockHorVer(Zeile_0,Zeile_1,Zeile_2);
}
if(!block_hor_ver && block_diagonal){
blockDiagonal(Diagonal_1, Diagonal_2);
}
//TODO beide blocken = true
if(block_hor_ver && block_diagonal) {
Random r3 = new Random();
int rand_number = r3.nextInt((1-0)+1)+0;
switch(rand_number) {
case 0: blockHorVer(Zeile_0, Zeile_1, Zeile_2);break;
case 1: blockDiagonal(Diagonal_1, Diagonal_2);break;
}
}
if(!makeWinTurn&&!block_hor_ver && !block_diagonal && !win_hor_ver && !win_diagonal&& GUI.winner == 0) {
int index = generateTurn();
if(GUI.state[index]==1 || GUI.state[index]==2) {
generateTurn();
}else {
GUI.state[index] = 2;
GUI.player = 0;
}
}
}
private static void playDiagWinTurn(String Diagonal_1,String Diagonal_2) {
if(Diagonal_1.equals("202")||Diagonal_1.equals("220")||Diagonal_1.equals("022")) {
if(GUI.state[0]!=2) {
GUI.state[0]=2;
}else if(GUI.state[4]!=2) {
GUI.state[4]=2;
}else if(GUI.state[8]!=2) {
GUI.state[8]=2;
}
GUI.player = 0;
}
if(Diagonal_2.equals("202")||Diagonal_2.equals("220")||Diagonal_2.equals("022")) {
if(GUI.state[6]!=2) {
GUI.state[6]=2;
}else if(GUI.state[4]!=2) {
GUI.state[4]=2;
}else if(GUI.state[2]!=2) {
GUI.state[2]=2;
}
GUI.player = 0;
}
}
private static void playHorVerWinTurn(String Zeile_0,String Zeile_1, String Zeile_2) {
if(Zeile_0.equals("202")||Zeile_0.equals("220")||Zeile_0.equals("022")) {
System.out.println(Zeile_0);
if(GUI.state[0]!=2) {
GUI.state[0]=2;
}else if(GUI.state[1]!=2) {
GUI.state[1]=2;
}else if(GUI.state[2]!=2) {
GUI.state[2]=2;
}
GUI.player = 0;
}
if(Zeile_1.equals("202")||Zeile_1.equals("220")||Zeile_1.equals("022")) {
if(GUI.state[3]!=2) {
GUI.state[3]=2;
}else if(GUI.state[4]!=2) {
GUI.state[4]=2;
}else if(GUI.state[5]!=2) {
GUI.state[5]=2;
}
GUI.player = 0;
}
if(Zeile_2.equals("202")||Zeile_2.equals("220")||Zeile_2.equals("022")) {
if(GUI.state[6]!=2) {
GUI.state[6]=2;
}else if(GUI.state[7]!=2) {
GUI.state[7]=2;
}else if(GUI.state[8]!=2) {
GUI.state[8]=2;
}
GUI.player = 0;
}
}
private static int generateTurn() {
//Zufällige Position erzeugen
Random r = new Random();
int randomNumber = r.nextInt((8-0)+1)+0;
return randomNumber;
}
public static boolean checkBlockHorizontalVertical(String Zeile_0,String Zeile_1, String Zeile_2) {
if(Zeile_0.equals("101")||Zeile_0.equals("110")||Zeile_0.equals("011")
||Zeile_1.equals("101")||Zeile_1.equals("110")||Zeile_1.equals("011")
||Zeile_2.equals("101")||Zeile_2.equals("110")||Zeile_2.equals("011")) {
block_hor_ver=true;
}else {
block_hor_ver=false;
}
return block_hor_ver;
}
public static boolean checkBlockDiagonal(String Diagonal_1, String Diagonal_2) {
if(Diagonal_1.equals("101")||Diagonal_1.equals("110")||Diagonal_1.equals("011")
||Diagonal_2.equals("101")||Diagonal_2.equals("110")||Diagonal_2.equals("011")) {
block_diagonal = true;
}else {
block_diagonal = false;
}
return block_diagonal;
}
public static boolean checkWinHorizontalVertical(String Zeile_0,String Zeile_1, String Zeile_2) {
if(Zeile_0.equals("202")||Zeile_0.equals("220")||Zeile_0.equals("022")
||Zeile_1.equals("202")||Zeile_1.equals("220")||Zeile_1.equals("022")
||Zeile_2.equals("202")||Zeile_2.equals("220")||Zeile_2.equals("022")) {
win_hor_ver=true;
}else {
win_hor_ver=false;
}
return win_hor_ver;
}
public static boolean checkWinDiagonal(String Diagonal_1,String Diagonal_2) {
if(Diagonal_1.equals("202")||Diagonal_1.equals("220")||Diagonal_1.equals("022")
||Diagonal_2.equals("1202")||Diagonal_2.equals("220")||Diagonal_2.equals("022")) {
win_diagonal = true;
}else {
win_diagonal = false;
}
return win_diagonal;
}
public static void blockHorVer(String Zeile_0,String Zeile_1,String Zeile_2) {
// Block Player in Zeile 0
if(Zeile_0.equals("101")||Zeile_0.equals("110")||Zeile_0.equals("011")) {
System.out.println(Zeile_0);
if(GUI.state[0]!=1) {
GUI.state[0]=2;
}else if(GUI.state[1]!=1) {
GUI.state[1]=2;
}else if(GUI.state[2]!=1) {
GUI.state[2]=2;
}
GUI.player = 0;
}
// Block Player in Zeile 1
if(Zeile_1.equals("101")||Zeile_1.equals("110")||Zeile_1.equals("011")) {
if(GUI.state[3]!=1) {
GUI.state[3]=2;
}else if(GUI.state[4]!=1) {
GUI.state[4]=2;
}else if(GUI.state[5]!=1) {
GUI.state[5]=2;
}
GUI.player = 0;
}
// Block Player in Zeile 2
if(Zeile_2.equals("101")||Zeile_2.equals("110")||Zeile_2.equals("011")) {
if(GUI.state[6]!=1) {
GUI.state[6]=2;
}else if(GUI.state[7]!=1) {
GUI.state[7]=2;
}else if(GUI.state[8]!=1) {
GUI.state[8]=2;
}
GUI.player = 0;
}
}
public static void blockDiagonal(String Diagonal_1,String Diagonal_2) {
// Wenn Horizontal bzw. Vertical nichts zu blocken, dann prüfe ob blocke diagonal möglich
block_diagonal = checkBlockDiagonal(Diagonal_1, Diagonal_2);
//Block Player in Diagonale 1
if(Diagonal_1.equals("101")||Diagonal_1.equals("110")||Diagonal_1.equals("011")) {
if(GUI.state[0]!=1) {
GUI.state[0]=2;
}else if(GUI.state[4]!=1) {
GUI.state[4]=2;
}else if(GUI.state[8]!=1) {
GUI.state[8]=2;
}
GUI.player = 0;
}
//Block Player in Diagonale 2
if(Diagonal_2.equals("101")||Diagonal_2.equals("110")||Diagonal_2.equals("011")) {
if(GUI.state[6]!=1) {
GUI.state[6]=2;
}else if(GUI.state[4]!=1) {
GUI.state[4]=2;
}else if(GUI.state[2]!=1) {
GUI.state[2]=2;
}
GUI.player = 0;
}
}
}
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