C# :: Aufgabe #39 :: Lösung #1
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#39
Snake für die Konsole
Fortgeschrittener - C#
von incocnito
- 05.01.2013 um 16:13 Uhr
Es soll Snake (Wiki-Snake) für die Konsole programmiert werden.
Neben den klassischen Spielmerkmalen soll auch ein Highscoresystem eingebaut werden. Neben dem "Futter" müssen mit der Zeit auch andere, nicht einsammelbare Items erscheinen, die bei Kontakt das Spiel beenden. Dabei muss beachtet werden, dass soetwas nicht direkt vor dem Schlangenkopf passieren darf, am besten überhaupt nicht in einem gewissen Radius um die Schlange herum, damit das Spiel nicht unfair wird.
Neben den klassischen Spielmerkmalen soll auch ein Highscoresystem eingebaut werden. Neben dem "Futter" müssen mit der Zeit auch andere, nicht einsammelbare Items erscheinen, die bei Kontakt das Spiel beenden. Dabei muss beachtet werden, dass soetwas nicht direkt vor dem Schlangenkopf passieren darf, am besten überhaupt nicht in einem gewissen Radius um die Schlange herum, damit das Spiel nicht unfair wird.
#1

von eulerscheZhl (5230 Punkte)
- 25.11.2014 um 20:53 Uhr

using System; using System.Text; using System.Collections.Generic; using System.Timers; using System.IO; using System.Reflection; namespace trainYourProgrammer { class MainClass { class Game { private struct Point { public int x, y; public Point(int x, int y) {this.x = x; this.y = y; } } private enum FieldType {Free, Food, Poison, Antidote} private Timer timer; private enum Direction {Up, Right, Down, Left} private List<Point> snake; private Direction direction; private const int healthMax = 20; private int health; private Random random = new Random (); private FieldType[,] grid; private int width; private int height; private bool poisoned = false; private string highscorePath; public Game() { init(); } private void init() { timer = new Timer(200); highscorePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly ().Location) + Path.DirectorySeparatorChar + "score.txt"; width = Console.WindowWidth; height = Console.WindowHeight; grid = new FieldType[width, height]; snake = new List<Point> (); snake.Add(new Point(width / 2, height - 1)); health = healthMax; placeFood(); direction = Direction.Up; timer.Elapsed += gameTick; timer.Start(); Console.CursorVisible = false; } private void placeFood() { List<Point> candidates = new List<Point> (); for (int i = 0; i < width; i++) for (int j = 0; j < height; j++) { Point p = new Point (i, j); if (snake.Contains (p) || Math.Abs(p.x - snake[0].x) + Math.Abs(p.y + snake[0].y) < 3) continue; if (grid [i, j] == FieldType.Free) candidates.Add (p); } int index = random.Next (candidates.Count); grid [candidates [index].x, candidates [index].y] = FieldType.Food; candidates.RemoveAt (index); if (random.NextDouble () < 0.02) { index = random.Next (candidates.Count); grid [candidates [index].x, candidates [index].y] = FieldType.Poison; candidates.RemoveAt (index); } if (random.NextDouble () < 0.01) { index = random.Next (candidates.Count); grid [candidates [index].x, candidates [index].y] = FieldType.Antidote; candidates.RemoveAt (index); } } private void gameTick(object sender, ElapsedEventArgs e) { Point headNew = snake [0]; switch (direction) { case Direction.Up: headNew.y--; break; case Direction.Down: headNew.y++; break; case Direction.Right: headNew.x++; break; case Direction.Left: headNew.x--; break; } if (headNew.x < 0 || headNew.x >= width || headNew.y < 0 || headNew.y >= height) { die (); //ins Tigergehege entlaufen return; } snake.Insert (0, headNew); switch (grid [headNew.x, headNew.y]) { case FieldType.Poison: poisoned = true; break; case FieldType.Antidote: poisoned = false; health = healthMax; break; case FieldType.Food: snake.Add (snake [snake.Count - 1]); placeFood (); break; } snake.RemoveAt (snake.Count - 1); grid [headNew.x, headNew.y] = FieldType.Free; if (poisoned) health--; if (health <= 0) { die (); //vergiftet return; } for (int i = 1; i < snake.Count; i++) if (snake [i].x == snake [0].x && snake [i].y == snake [0].y) { die (); //in den Schwanz gebissen return; } printGame (); } private void printGame() { StringBuilder sb = new StringBuilder (); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { Point p = new Point (x, y); if (snake.Contains (p)) sb.Append ('\u2587'); else if (grid [x, y] == FieldType.Antidote) sb.Append ('\u2665'); else if (grid [x, y] == FieldType.Food) sb.Append ('\u2615'); else if (grid [x, y] == FieldType.Poison) sb.Append ('\u2620'); else sb.Append (''); } if (y < height + 1) sb.AppendLine (); } Console.Clear (); Console.Write (sb.ToString ()); } private void die() { //highscore timer.Dispose (); Console.Clear (); Console.WriteLine ("\n\n Du hast verloren!\n\n Highscores:\n\n"); if (!File.Exists (highscorePath)) { StreamWriter swTmp = new StreamWriter (highscorePath); swTmp.Write (""); swTmp.Close (); } StreamReader sr = new StreamReader (highscorePath); //Mono scheint hier mit using nicht klarzukommen string[] lines = sr.ReadToEnd().Split('\n'); sr.Close(); List<int> scores = new List<int> (); List<string> names = new List<string> (); foreach (string s in lines) { if (s.Contains("\t")) { scores.Add (int.Parse (s.Substring (0, s.IndexOf ('\t')))); names.Add (s.Substring (s.IndexOf ('\t') + 1)); } } int insertPos = 0; while (insertPos < scores.Count && snake.Count <= scores[insertPos]) insertPos++; scores.Insert (insertPos, snake.Count); names.Insert (insertPos, ""); for (int i = 0; i < scores.Count && i < 10; i++) Console.WriteLine (" {0:00}: {1,-20} {2:00}", i + 1, names [i], scores [i]); Console.WriteLine ("\n Deine Punkte: {0}", snake.Count); if (insertPos < 10) { //zu highscores hinzufügen Console.CursorVisible = true; Console.SetCursorPosition (8, 7 + insertPos); while (Console.KeyAvailable) Console.ReadKey (true); Console.Out.Flush (); names [insertPos] = Console.ReadLine (); StreamWriter sw = new StreamWriter (highscorePath); for (int i = 0; i < scores.Count && i < 10; i++) sw.WriteLine (scores [i] + "\t" + names [i]); sw.Close (); } else Console.ReadKey (); //neustart init (); } public void turnRight() { direction = (Direction)(((int)direction + 1) % 4); } public void turnLeft() { direction = (Direction)(((int)direction + 3) % 4); } public bool IsRunning() { return timer.Enabled; } } static void Main(string[] args) { Game game = new Game (); while (true) { if (game.IsRunning () && Console.KeyAvailable) { ConsoleKey readKey = Console.ReadKey ().Key; if (readKey == ConsoleKey.RightArrow) game.turnRight (); if (readKey == ConsoleKey.LeftArrow) game.turnLeft (); } } } } }
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